![]() One only kicks in when the number of raw materials is above 500 and pulls from anywhere in the fortress. I usually have two kitchens setup with a workshop profile order like this. These same settings could be used to produce flood gates, thrones, tables, coffins, slabs, statues, armor stands, weapon racks, coffers, and cabinets. This will only create totems if you have at least 20 skulls laying around the fortress (the check does not verify that the needed quantity is in the input stockpile). The Craftdwarf’s Workshop should be pulling from a refuse pile where the skulls are stored. The latter is far more risky and can result in masons hauling boulders at a snail’s pace across the width of the embark. On the other hand, you might forgo the use of stockpiles that give to the workshop and trust that your dwarf will pull their material from the nearest instead of material from far afield. This can result in job cancellation spam if you don’t have the materials already moved to the proper stockpile. One downside of using the job manager is that there is no way to tell the conditions to only check the input stockpile for material quantities before generating the workshop order. That ties the job to a specific workshop and makes sure that the workshop only builds with the materials from its input stockpiles. Since I almost always have very specific stockpiles tied to my workshops, I use the profile command more then the regular job manager. ![]() Here are some recipes for the job manager ( j- m) or using the workshop profile ( P) when a workshop is selected with the query ( q) command.
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